STARGYRE
LOADING…
After a devastating war, you want only one thing: to get home as fast as you can, through the wormholes that link the galaxies, and finally reunite with your family.
START
CLICK / SPACE / RUN to play
◀▶ rotation · ▲ thrust · ▼ reverse · B shield · N bomb · Space fire · S auto-fire on/off
Virtual stick to fly · action buttons · auto-fire (toggleable)
© 2026 EBSoft — STARGYRE V1.3 Build 41
★ TOP PILOTS ★
✦ GALACTIC CODEX ✦
You have fallen. Your loved ones will wait for you for all eternity…
FINAL SCORE0
NEW RECORD! ENTER YOUR NAME
CLICK / SPACE / RUN
You have reached your goal: you found your family again, and can now live in peace.
FINAL SCORE0
NEW RECORD! ENTER YOUR NAME
NEXT…

STARGYRE is, above all, a tribute to Gyruss (1983),

one of the very first arcade games I ever played,

and one that left a deep mark on me in my youth.

I could only play it at the funfair.

Its original gameplay, its speed, its cosmic mood,

its music and its incredible sense of travelling between planets

fed my imagination for years.

With STARGYRE, I wanted to recapture that

feeling of the '80s arcade games,

while bringing my own vision to it — a wireframe 3D look,

a modern production, and

an original story with a real ending

that gives the journey meaning.

It's my way of thanking a classic

and KONAMI, the company that helped spark

my passion for video games and programming.

An EBSoft production
Created byEric Boez
Produced byEric Boez
Creative directionEric Boez
Game designEric Boez
Art directionEric Boez
Inspirations
Orbital gameplayGyruss — Konami (1983)
Space combatAsteroids — Atari (1979)
Gravity physicsThrust — Superior Software (1986)
Music
Original musicSuno 5.5
Main theme inspired byRygar Theme — Tecmo (1986)
Writing
StoryEric Boez & ChatGPT
TextEric Boez & ChatGPT
End-song lyricsEric Boez & ChatGPT
Development
ProgrammingClaude 4.8 (Anthropic)
Software architectureClaude 4.8
Technical designClaude 4.8
Sound effectsClaude 4.8
Debugging & testingSandra Boez & Wojciech Olechowski
Special thanks

To Sandra, my daughter, whom I adore and of whom I am so proud.

To Laurence, my wife, who puts up with my long sessions at the computer.

To the inspiration of my early years, still the soil I grow from.

To all the creators of the '80s arcade games, whose talent keeps inspiring new generations of developers.